Unfolding Defold

I’m kicking around the Defold engine from King.com. So far it’s feature set is pretty sweet. You get a cross platform editor that you can use and collaborate with others online – git based – and outputs to all major platforms, including mobile. I’m not a big fan of Lua, but hey, I understand why […]

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Kicking things off again

Renewal. Refresh. Restore. Those are the words I’m holding on to lately, and with those words I’m going through all the worlds I’ve lived in the past and I’m paring things down to the essentials.  One of the things I’ve come to consider “essential” is a presence on the web and that has fallen by […]

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PhaserJS is now LazerJS!

If you do any HTML5 game development, you know about Phaser.  This excellent game library has been renamed for its version 3 and is now called Lazer. You can find out more about the name change on the Google group.  Lazer promises to be the best iteration yet with support for ECMAScript 2015 , greater […]

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The Second Post

Here it is in all it’s glory. The elusive, the mysterious second post. If you have followed me to any extent  you know that this post is a rarity. I am struggling now to find the voice I want to have for this blog. Do I talk about technical issues? Game Design? What I had […]

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